This is an update of the readme, jan. 2009 made for uploading to
Aminet:
I have released the source code into the public domain, and you
can have it if you drop me an email, at amiga@transistor.no.
I now know what the ramp generator does.
Below is the original readme:
****
M1Ked, editor for the Oberheim Matrix-1000 synthesizer, release v.1.0,
©1997 by Jørgen Kirksæther, amiga@transistor.no. Web site as of February
1998: http://www.nvg.ntnu.no/~kirk/ ...which is also the official Drip
site. Be there.
* Standard disclaimers apply, use at your own risk, etc., etc.
* This program is mailware, if you use it, you mail me and tell me.
...and release a record, send me one, will you?
* All commercial distribution is prohibited. Of course it is.
* Otherwise, it's yours to use and abuse. Source can be requested.
1) M1Ked should run on all Amigas with kick 1.2 or above. It has been
programmed to comply with the autodocs, so there *should* be no
problems. There might be some, though.
2) You need midi.library to run M1Ked. It is available for free from
any aminet site. It is not included here for copyright reasons.
3) You should be able to run M1Ked on an unexpanded Amiga (512k).
4) M1Ked is tested (and run on a daily basis) on an A2000A with 1.5
megs of memory and no hard drive. No other testing has taken place.
5) Please don't use it live, it isn't designed for that. You will
suffer if you do, something *will* go wrong. Believe me.
6) M1Ked is programmed with Lattice C 5.10 and CygnusEd on an Amiga.
******
How it works:
(No extensive user manual is included, I just couldn't be bothered,
and I still don't fully understand the M1K myself. Sorry.)
* M1Ked routes all incoming MIDI data out again, therefore it doesn't
care which channel your controller and M1K is set at. Of course, they
have to be set at the same. But you knew that. This also means that
M1Ked can function as a generic MIDI soft thru.
* M1Ked functions as the sliders on the JUNO 106, only the parameters
you change are affected. No changes are permanent, you can always
start over again. ...that is, until you decide to save you patch.
Pretty obvious?
* That's just about it, just wiggle the sliders and have fun. Remember
that the Amiga is faster than the M1K (or MIDI), so go easy on the
mouse.
* Tip #1: Make yourself a "Null patch", a patch that corresponds to
the sliders when M1Ked starts, and store it as, say, patch 000. Then
you can edit from scratch. Remember that you can edit any of the 1000
patches, but you can only store in the first 200 (0-199).
* Check the web site for updates and more info. Bugreports are more
than welcome.
* Can somebody please tell me what that ramp thing is?
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