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gfx/show/cinplay_os4.lha |
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CinPlay
Example of decoding and playing Quake II .cin files. Requires OpenGL 1.1
and GLUT.
Phil Frisbie, Jr. 11 Sep 1998
.cin decoding code by Tim Ferguson, timf at dgs dot monash dot edu dot au
*** Notes about this port! ***
It's a quite fast and resizable OpenGL accelerated videoplayer for
Quake II videos. It will crash if you run it without any movie as
argument, so beware. You have been warned.
The source is included, so if some more skilled coder with 5 mins over
want to take a look at it, feel free to.
//Spot
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Contents of gfx/show/cinplay_os4.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 127109 333568 38.1% -lh5- 24cd Sep 4 02:09 cinplay/CinPlay.exe
[generic] 350 531 65.9% -lh5- 4971 Sep 4 02:16 cinplay/README
[generic] 2033 4748 42.8% -lh5- acc8 Oct 2 1998 cinplay/Source/cinplay.c
[generic] 2900 9489 30.6% -lh5- 79fb Oct 2 1998 cinplay/Source/idcin.c
[generic] 778 2069 37.6% -lh5- 2e2f Oct 2 1998 cinplay/Source/idcin.h
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 5 files 133170 350405 38.0% Dec 31 17:58
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