
|
84782 packages online
|
|
 |
|
gfx/show/Puppeteer.lha |
|
No screenshot available
|
Short: | CyberGL model viewer with Inverse Kin. |
Author: | progers undergrad.math.uwaterloo.ca (Patrick Rogers) |
Uploader: | progers undergrad math uwaterloo ca (Patrick Rogers) |
Type: | gfx/show |
Version: | 1.2 |
Architecture: | m68k-amigaos |
Date: | 1998-02-19 |
Download: | gfx/show/Puppeteer.lha - View contents | Readme: | gfx/show/Puppeteer.readme |
Downloads: | 600 |
|
Introduction
Puppeteer is a port of my graphics project for cs488 at the university of
Waterloo. I invested a lot of time in this project (or rather I invested a
lot of sleepless hours during a brief 2-3 week period) and wanted to clean up
the code and some of the bugs, as well as perform some experiments with the
system I developed.
Another reason for doing the port was to experiment with CyberGL, to see
how full an implementation of OpenGL it was, and how well it worked. The
documentation in the developer distribution for CyberGL was rather sparse and
I have not seen any programs that use CyberGL other than the demos supplied
with the archive (and they were pretty straightforward).
It seems that every software product that Phase5 is associated with is
shrouded in controversy. This demo probably wouldn't be enhanced by a version
of CyberGL for the Cybervision64/3D (since it uses no texture mapping and this
seems to be the main function of the VIRGE chipset) but it should take
advantage of a PowerPC version of CyberGL and a version of CyberGL optimized
for the CybervisionPPC card (or any other 3D graphics card for the Amiga that
was supported by CyberGL). I hoped that by writing this I would be able to
have something that could run fast on my PPC card when I purchased it. (And
that other people would have a demo that showed how much faster CyberGL was on
their PPC).
Description
Puppeteer is a model viewer that displays articulated hierarchical
models and allows the user to manipulate them using an inverse kinematics
system. A hierarchical model is a model that consists of a set of primitives
positioned relative to each other. Forward kinematics is the manipulation of
such a system by specifying the angle of each joint. This makes it difficult
to specify simple configurations of the system intuitively. (Forward
kinematics was the assignment that the project was based on). Inverse
kinematics is the manipulation of a hierarchical system by specifying goal
configurations for primitives and solving for the joint angles that yield the
goal.
Puppeteer uses the inverse kinematics to implement gravity and wind based
animations. You can manipulate the model and watch the effects of wind and
gravity on it. I have supplied several sample models, and more can be
created using a text editor (and a lot of patience).
Changes Since 1.1
· Implemented Hierachical meshes. These meshes bend with the joints
contained within them. They are a bit of a hack, however.
· Implemented mesh primitives. These are solid triangle meshes defined
via contours.
· Made the material class into a proper object with methods and private
members. Added texture mapped materials.
· Expanded the command parser to be able to handle nested parentheses and
commands with variable numbers of arguments.
· Added a default value for a joint when setting it's constraints.
· Created the dino object to demonstrate the new features. Also created
the slug and worm objects.
· Added fast move option to animate menu to enable wireframe while the
model is being manipulated.
· Reduced stack usage.
· Compiled versions of Puppeteer for 040 and 060 processors.
Requirements
Puppeteer requires an 030 and an FPU. It also requires OS 2.04 and CyberGL
library V39.11 (Plus all requirements for running CyberGL).
I'm not sure what screenmodes Puppeteer will work on, because the CyberGL
documentation doesn't specify the screenmode restrictions. The web page says
ECS is supported, but I wasn't able to open a window on an ECS screen.
Perhaps RGBA mode cannot be used on ECS but I am not sure, since it is not
documented. So it may or may not work on 8 bit AGA screens. Personally, I
always run at 16 bit, because this gives the best tradeoff between
performance and appearance on my Picasso II.
|
Contents of gfx/show/Puppeteer.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 421 722 58.3% -lh5- 152e Jan 6 1996 Puppeteer.info
[generic] 454 2552 17.8% -lh5- 3faf Feb 17 1998 Puppeteer/models/antenna.gr
[generic] 523 4006 13.1% -lh5- 6241 Feb 17 1998 Puppeteer/models/chain.gr
[generic] 2302 18585 12.4% -lh5- dfee Feb 17 1998 Puppeteer/models/dino.gr
[generic] 63689 196707 32.4% -lh5- b2ba Feb 17 1998 Puppeteer/models/dino.raw
[generic] 1453 10309 14.1% -lh5- 4d8d Feb 17 1998 Puppeteer/models/puppet.gr
[generic] 523 4006 13.1% -lh5- 355e Feb 17 1998 Puppeteer/models/rope.gr
[generic] 570 3665 15.6% -lh5- 8ce4 Feb 17 1998 Puppeteer/models/slug.gr
[generic] 642 3879 16.6% -lh5- 2763 Feb 17 1998 Puppeteer/models/worm.gr
[generic] 37659 81228 46.4% -lh5- af13 Feb 16 1998 Puppeteer/Puppeteer
[generic] 18712 50865 36.8% -lh5- e389 Jan 1 1980 Puppeteer/Puppeteer.guide
[generic] 235 465 50.5% -lh5- 6b5f Jan 6 1996 Puppeteer/Puppeteer.guide.info
[generic] 185 450 41.1% -lh5- 02cd Jan 6 1996 Puppeteer/Puppeteer.info
[generic] 37825 81732 46.3% -lh5- 8a4b Feb 16 1998 Puppeteer/Puppeteer040
[generic] 37719 81564 46.2% -lh5- 8292 Feb 17 1998 Puppeteer/Puppeteer060
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 15 files 202912 540735 37.5% Feb 19 1998
|
|
|
 |
Page generated in 0.06 seconds |
Aminet © 1992-2024 Urban
Müller and the Aminet team.
Aminet contact address: <aminet aminet net> |