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gfx/misc/cmtj2imp.lha

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Short:Imagine 2.9 project file for cometj2
Author: jay at tyrell.demon.co.uk (Jason Jack)
Uploader:jay tyrell demon co uk (Jason Jack)
Type:gfx/misc
Architecture:m68k-amigaos
Date:1994-04-16
Download:gfx/misc/cmtj2imp.lha - View contents
Readme:gfx/misc/cmtj2imp.readme
Downloads:457

13th April 1994, London, England

Readme file for cmtj2imp.lha
----------------------------

Contents:
  pt3.imp       - Imagine project directory
  pt3.txt       - this file

pt3.imp is the Imagine 2.9 project for an anim called cometj2.  cometj1 was
posted up on Aminet - the readme is at the end of this file.  cometj2 is
very similar; I changed the camera path, changed the particle spheres to
multicolored spinning particle tetrahedrons, and doubled the frames.  I was
trying to blow up a 28MB 486... next time I'll use dodecahedrons ;-)

Please - no private mail.  All questions/comments/flames to the Imagine
Mailing List (details at the end of this file).  Share and enjoy :-)

Notes:

1) This project file will run equally well on an Amiga or on a PC.  
   Amiga: assign R: to where the pt3.imp dir is
   PC:    subst R: to where the pt3.imp dir is
                   
2) Save memory by changing the particles to spheres and ray-tracing it.  Set
   the RSDP down to 2, add some reflectance and a global brush map - looks
   good.

3) Save memory by reducing the number of faces, and the emission
   percentages.
   
The 'random' motions seen in cometj1 are less obvious here.  To get a better
view try freezing the peanut in space and watch the head from within the
tail.

I am definitely not a particle guru - the trick with the states and the
effect on particles was a result of a failed experiment plus some further
trial and error.  Mad scientist mode.  Yes, I have a machine in the corner
that goes <!>BZZzzzzpt<!>  (Must get around to rendering that ;-) )

4) Particles affected by [state] translations of their parent go all flat
   and wierd when the z-axis crosses the xy-plane.  Its like the poles of
   the z-axis define the height?  You can see that peanut.6 only moves
   slightly.  Increasing this will stir things up :-)

5) You'll notice that there is an initial 'cloud' of particles that is
   noticeably denser than the continuous stream that comes off after.
   It seems that emitting particles _all_ emit on the first frame (a guess).
 


Enjoy,
Jay


                                             
pt3.imp may be freely distributed so long as this readme stays with it.  

pt3.imp is Copyright (C) 1994 Jason Jack.  All rights reserved.
May not be used commercially without the written consent of the author.
Applies to stills and animations created using pt3.imp

---

Readme file for cometj1
-----------------------    
This is a 300 frame anim of a Comet-like blob drifting past.  It emits 
a cloud of particles which fall behind it and have a nice motion.  

Format is 120x96x5 - the full screen version is a wow but rather too
large to upload :-)

Designed and tested on an A2000.  Rendered on a PC.  Compiled into an 
anim on the A2000. 

Coming soon: Comet2.anim (gross polygon abuse) and the project file
with some notes.

Enjoy,
Jay

--- 

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--end of file--


Contents of gfx/misc/cmtj2imp.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                55577   84940  65.4% -lh5- 4ffa Mar  6  1994 pt3.imp/objects/peanut.6
[generic]                 1528    4082  37.4% -lh5- 1b5e Mar 27  1994 pt3.imp/objects/saturn.3
[generic]                  620    1910  32.5% -lh5- 9ada Mar  6  1994 pt3.imp/staging
[generic]                 1825    3712  49.2% -lh5- f6e7 Apr 13  1994 pt3.txt
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         4 files   59550   94644  62.9%            Apr 16  1994
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