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game/race/VoxelRaceWOS.lha

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Short:Fixed PPC/WOS Voxelracing-Game
Author: voxelrace at dreamworlds.de (Thomas Schulze)
Uploader:voxelrace dreamworlds de (Thomas Schulze)
Type:game/race
Architecture:ppc-warpup
Date:1999-04-12
Requires:PPC, WarpOS, RtgMaster, lowlevel.library (V40)
Download:game/race/VoxelRaceWOS.lha - View contents
Readme:game/race/VoxelRaceWOS.readme
Downloads:644

V0.23: - a bit optimized
       - bugfixes
       - some crashes hopefully fixed

V0.20: First Aminet-Upload

Be sure to have the newest versions of RtgMaster and WarpOS.
For more information visit www.dreamworlds.de

Description:

Just a quick upload of my racing game. It won't be developed
further for various reasons. But it's quite funny to steer around,
so maybe you like to test it. So try it and write your comments
to voxelrace@dreamworlds.de

Use the cursor keys to control the gliding hover-thing (at the
beginning very careful I suggest) and go a little bit around.
There's no type of course to drive, just the plain result of
my landscape-generator.

When starting, a bit left and forward some graphics fly around.
Don't worry about them, they were only implemented to test
my bitmap-algorithms.

You will realize soon that there are some 'invisible' walls the ship
collides with. These walls are the borders of the landscape, you can
look through them, but you can't cross them. Accept it, I won't
invest some hours only to correct a bug in a cancelled game.

Keys:

Like mentioned above, Cursor Keys to steer.
F1 to F4 to change the detail.
F5 to F7 to alter the range of sight.
F8 to switch fog.
Help to pause, Space to go on.
Esc to leave the program.

Have fun, Thomas.

possible FAQs:

Q: Why does this engine need a PPC?
A: The most disturbing thing about voxel-engines is it's
   memory consumption. I took a plain voxel-engine and combined
   it with a 'block'-technique known from 2D-actiongames.
   The landscape used in this game needs about 2 MB, the same
   landscape would need about 500 MB the way, TSotTM for example
   handles it.
   But this way needs a BIT more time to render, in fact more
   then five times as normal.
   And it's far away from being optimized.

Q: Why do you use WarpOS?
A: It's short, it's fast, it's developed further. And I'm too
   stupid to code PPC-Programs on my own, I need the (great)
   support of StormC to do so. And StormC supports only WarpOS.

Q: Why did you give it up?
A: As the development got further, I realized that the
   control method is more suitable for Offroad than for
   driving at a course. You need all your skills to stay
   on track. That's not my imagination of a racing game and
   I code games only if I for myself like to play them.

--
Stefan & Thomas Schulze == Dreamworlds Development
XFire I/II, YATAG, VoxelRace, Between The Lines

visit our homepage at www.dreamworlds.de


Contents of game/race/VoxelRaceWOS.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                 1328   46310   2.9% -lh5- aeff Sep 21  1998 voxelrace/gfx/FG.data
[generic]                  548    5568   9.8% -lh5- 5ea0 Aug 20  1998 voxelrace/gfx/Font.Chnk
[generic]                 8086  262144   3.1% -lh5- 87a2 Sep 19  1998 voxelrace/gfx/ObjTexturen.data
[generic]                91576 1100000   8.3% -lh5- 4c9a Aug 17  1998 voxelrace/gfx/ReliefBlk.data
[generic]                 4726   65536   7.2% -lh5- 4d4e Sep 21  1998 voxelrace/gfx/Texturen.data
[generic]                   88     144  61.1% -lh5- e97d Sep 21  1998 voxelrace/intern/FG.cnct
[generic]                 6059   65536   9.2% -lh5- 7ac1 Sep 18  1998 voxelrace/intern/Nebel.table
[generic]                  693     816  84.9% -lh5- c399 Sep 18  1998 voxelrace/intern/Palette
[generic]                  752    2500  30.1% -lh5- 98c2 Apr  4  1998 voxelrace/intern/ReliefBlk.Cnct
[generic]                30146   32768  92.0% -lh5- 688d Feb 22  1998 voxelrace/intern/SinCos.table
[generic]                45708   65536  69.7% -lh5- aad6 Sep 18  1998 voxelrace/intern/Transparenz.table
[generic]               307482 1048576  29.3% -lh5- 7d7b Sep 15  1998 voxelrace/landscapes/TestLandschaft
[generic]                  169     656  25.8% -lh5- d030 Jan 16  1999 voxelrace/3DObjects/Baumprobe.3DObj
[generic]                  293    2020  14.5% -lh5- 113b Nov 25  1998 voxelrace/3DObjects/D.3DObj
[generic]                  134     624  21.5% -lh5- 2ab4 Nov 18  1998 voxelrace/3DObjects/ProbeWumme.3dobj
[generic]                  138     644  21.4% -lh5- 5bab Mar 18  1999 voxelrace/3DObjects/TestObjekt.3DObj
[generic]                  144     644  22.4% -lh5- fc41 Nov 17  1998 voxelrace/3DObjects/TestObjekt2.3DObj
[generic]                  210     500  42.0% -lh5- c02c Nov 18  1998 voxelrace/3DObjects/VielePunkte.3dobj
[generic]                20487   56528  36.2% -lh5- 7a7f Apr  9  1999 voxelrace/VoxelRaceWOS
[generic]                 1430    2694  53.1% -lh5- 39c5 Apr 11  1999 VoxelRaceWOS.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        20 files  520197 2759744  18.8%            Apr 12  1999
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