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game/race/VoxelRaceWOS.lha |
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No screenshot available
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Short: | Fixed PPC/WOS Voxelracing-Game |
Author: | voxelrace dreamworlds.de (Thomas Schulze) |
Uploader: | voxelrace dreamworlds de (Thomas Schulze) |
Type: | game/race |
Architecture: | ppc-warpup |
Date: | 1999-04-12 |
Requires: | PPC, WarpOS, RtgMaster, lowlevel.library (V40) |
Download: | game/race/VoxelRaceWOS.lha - View contents | Readme: | game/race/VoxelRaceWOS.readme |
Downloads: | 644 |
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V0.23: - a bit optimized
- bugfixes
- some crashes hopefully fixed
V0.20: First Aminet-Upload
Be sure to have the newest versions of RtgMaster and WarpOS.
For more information visit www.dreamworlds.de
Description:
Just a quick upload of my racing game. It won't be developed
further for various reasons. But it's quite funny to steer around,
so maybe you like to test it. So try it and write your comments
to voxelrace@dreamworlds.de
Use the cursor keys to control the gliding hover-thing (at the
beginning very careful I suggest) and go a little bit around.
There's no type of course to drive, just the plain result of
my landscape-generator.
When starting, a bit left and forward some graphics fly around.
Don't worry about them, they were only implemented to test
my bitmap-algorithms.
You will realize soon that there are some 'invisible' walls the ship
collides with. These walls are the borders of the landscape, you can
look through them, but you can't cross them. Accept it, I won't
invest some hours only to correct a bug in a cancelled game.
Keys:
Like mentioned above, Cursor Keys to steer.
F1 to F4 to change the detail.
F5 to F7 to alter the range of sight.
F8 to switch fog.
Help to pause, Space to go on.
Esc to leave the program.
Have fun, Thomas.
possible FAQs:
Q: Why does this engine need a PPC?
A: The most disturbing thing about voxel-engines is it's
memory consumption. I took a plain voxel-engine and combined
it with a 'block'-technique known from 2D-actiongames.
The landscape used in this game needs about 2 MB, the same
landscape would need about 500 MB the way, TSotTM for example
handles it.
But this way needs a BIT more time to render, in fact more
then five times as normal.
And it's far away from being optimized.
Q: Why do you use WarpOS?
A: It's short, it's fast, it's developed further. And I'm too
stupid to code PPC-Programs on my own, I need the (great)
support of StormC to do so. And StormC supports only WarpOS.
Q: Why did you give it up?
A: As the development got further, I realized that the
control method is more suitable for Offroad than for
driving at a course. You need all your skills to stay
on track. That's not my imagination of a racing game and
I code games only if I for myself like to play them.
--
Stefan & Thomas Schulze == Dreamworlds Development
XFire I/II, YATAG, VoxelRace, Between The Lines
visit our homepage at www.dreamworlds.de
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Contents of game/race/VoxelRaceWOS.lha
PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 1328 46310 2.9% -lh5- aeff Sep 21 1998 voxelrace/gfx/FG.data
[generic] 548 5568 9.8% -lh5- 5ea0 Aug 20 1998 voxelrace/gfx/Font.Chnk
[generic] 8086 262144 3.1% -lh5- 87a2 Sep 19 1998 voxelrace/gfx/ObjTexturen.data
[generic] 91576 1100000 8.3% -lh5- 4c9a Aug 17 1998 voxelrace/gfx/ReliefBlk.data
[generic] 4726 65536 7.2% -lh5- 4d4e Sep 21 1998 voxelrace/gfx/Texturen.data
[generic] 88 144 61.1% -lh5- e97d Sep 21 1998 voxelrace/intern/FG.cnct
[generic] 6059 65536 9.2% -lh5- 7ac1 Sep 18 1998 voxelrace/intern/Nebel.table
[generic] 693 816 84.9% -lh5- c399 Sep 18 1998 voxelrace/intern/Palette
[generic] 752 2500 30.1% -lh5- 98c2 Apr 4 1998 voxelrace/intern/ReliefBlk.Cnct
[generic] 30146 32768 92.0% -lh5- 688d Feb 22 1998 voxelrace/intern/SinCos.table
[generic] 45708 65536 69.7% -lh5- aad6 Sep 18 1998 voxelrace/intern/Transparenz.table
[generic] 307482 1048576 29.3% -lh5- 7d7b Sep 15 1998 voxelrace/landscapes/TestLandschaft
[generic] 169 656 25.8% -lh5- d030 Jan 16 1999 voxelrace/3DObjects/Baumprobe.3DObj
[generic] 293 2020 14.5% -lh5- 113b Nov 25 1998 voxelrace/3DObjects/D.3DObj
[generic] 134 624 21.5% -lh5- 2ab4 Nov 18 1998 voxelrace/3DObjects/ProbeWumme.3dobj
[generic] 138 644 21.4% -lh5- 5bab Mar 18 1999 voxelrace/3DObjects/TestObjekt.3DObj
[generic] 144 644 22.4% -lh5- fc41 Nov 17 1998 voxelrace/3DObjects/TestObjekt2.3DObj
[generic] 210 500 42.0% -lh5- c02c Nov 18 1998 voxelrace/3DObjects/VielePunkte.3dobj
[generic] 20487 56528 36.2% -lh5- 7a7f Apr 9 1999 voxelrace/VoxelRaceWOS
[generic] 1430 2694 53.1% -lh5- 39c5 Apr 11 1999 VoxelRaceWOS.readme
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 20 files 520197 2759744 18.8% Apr 12 1999
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