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game/jump/Pig-1.0-m68k.lha

Mirror:Random
Showing: i386-aros icongeneric icon
No screenshot available
Short:Pig platform game/coding example
Author:David Olofson
Uploader:W Tokarski gmx net
Type:game/jump
Version:1.0
Architecture:m68k-amigaos
Date:2010-12-23
Requires:16bit 800x600 gfxcard, 68020+, 68060 recommended
Download:game/jump/Pig-1.0-m68k.lha - View contents
Readme:game/jump/Pig-1.0-m68k.readme
Downloads:841

Amiga-port notes:

This is a relatively simple coding example,
being a neat game at the same time. It is
a sort of a benchmark too, therefore i've kept the
output window opening after you quit the game 
intact.

Apparently Sdl applications like this run fastest
on real Amigas in 16bit mode (not in 16bitPC mode!)
where available. I have to enable access to such a mode
of my Mediator/Voodoo3 setup in env/picasso96/ShowModes
changing the content of the variable from "Essential"
to "All". Thereafter this mode is available in
screenmode requester. 

Note that this port doesn't require ixemul.library.

For further information view excerpts of documentation,
i've pasted in below, or examine the attached source archive.

have fun!
Wawa

 ----------------------------------------------
 Fixed Rate Pig - a fixed logic frame rate demo
 ----------------------------------------------

     This SDL programming example - a simple
     platform game - demonstrates the use of
     a  fixed   virtual  logic   frame  rate
     together with interpolation, for smooth
     and   accurate   game  logic   that  is
     independent of the rendering frame rate.
   
     The example  also  demonstrates  sprite
     animation  and partial display updating
     techniques,   suitable  for  games  and
     applications that need high frame rates
     but can do  without updating  the whole
     screen every frame.

                 Fixed Rate Pig
                 --------------
                  Instructions

The Story
---------
Aw, come on! Like anyone actually cares... :-) Oh
well, here it is, anyway:
   You're a cute, bouncy rubber pig, caught in some
weird toy world in a parallel universe. As always,
the only way out is through. Or at least, that's
your best bet, as you can't seem to figure out any
other way - and you probably don't want to be a toy
rubber pig for the rest of your life. (How long do
toy rubber pigs live, anyway?)
   So, off you go, to run, jump and stomp your way
through this strange looking toy world. Hopefully,
you will find a portal back to your universe or
something eventually.
   Or maybe you'll just wake up, have a big cup of
black coffee, and realize that the layer of toys
covering the floor reminds a great deal of
something you dreamt.
   Better not waste your limited supply of lives
until you know for sure, tough. What if it *isn't*
a dream...?


The Game
--------
Well, Fixed Rate Pig is just another retro style
platform game, inspired by the 8 bit generation.
Controls are very simple: Left and right arrows to
move left/right, and the up arrow to jump.
   The enemies are the evil looking spinning heads.
Some bounce around, just to be a bit more annoying.
Jump and stomp'em all in the head! When all enemies
are gone, the level is clear.
   Jumping when stomping an enemy gives you an
extra high jump from the point of impact. Note that
you get knocked if you're hit by an enemy while
standing or walking on a platform - even if the
enemy hits you from below. You need to be falling
downwards with some speed to stomp someone.
   Watch out for the holes in the floor! Falling
off the map means you lose one life. Avoid running
into enemies or getting stomped, as that knocks you
out and has you falling past platforms for a brief
moment. That's actually no big deal - provided you
wake up before you fall off the screen...
   At certain score intervals, powerups icons are
dropped into the level. Pick these up before they
fall off the screen! (No need to stomp them.)


Contents of game/jump/Pig-1.0-m68k.lha
 PERMSSN    UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                  777    1373  56.6% -lh5- 0d58 Feb 11  2008 pig-1.0.info
[generic]                58131   58131 100.0% -lh0- 4794 Feb 10  2004 pig-1.0/evil.png
[generic]                14229   14229 100.0% -lh0- bb61 Jan 24  2004 pig-1.0/font.png
[generic]               159490  159490 100.0% -lh0- e157 Jan 26  2004 pig-1.0/glassfont.png
[generic]               119918  119918 100.0% -lh0- 39df Feb 10  2004 pig-1.0/icons.png
[generic]                 6170    6170 100.0% -lh0- 357d Jan 24  2004 pig-1.0/lifepig.png
[generic]               251771  536108  47.0% -lh5- 94e2 Dec 22 21:43 pig-1.0/Pig
[generic]               122806  122806 100.0% -lh0- 378f Dec 22 21:54 pig-1.0/Pig-1.0-m68k-source.lha
[generic]                 1914    3861  49.6% -lh5- c8b5 Dec 22 02:30 pig-1.0/Pig-1.0-m68k.readme
[generic]                 1850    2786  66.4% -lh5- 5e3f Nov  7  2009 pig-1.0/Pig-1.0-m68k.readme.info
[generic]                 4775    7793  61.3% -lh5- 47a0 Dec 21 17:11 pig-1.0/Pig.info
[generic]                53743   53743 100.0% -lh0- a3ce Feb  9  2004 pig-1.0/pigframes.png
[generic]                69856   69856 100.0% -lh0- 2b46 Feb 10  2004 pig-1.0/slime.png
[generic]                 2338    2338 100.0% -lh0- 9286 Feb 12  2004 pig-1.0/stars.png
[generic]                30081   38912  77.3% -lh5- f79b Dec 21 17:46 pig-1.0/Thumbs.db
[generic]                44393   44393 100.0% -lh0- 65ad Feb 10  2004 pig-1.0/tiles.png
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total        16 files  942242 1241907  75.9%            Dec 22 20:44
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