
|
84782 packages online
|
|
 |
|
dev/misc/Backbone1.lha |
|
No screenshot available
|
Short: | V1.20 Game Creator for many Game Types |
Author: | malcolm.murray virgin.net (Alastair Murray) |
Uploader: | malcolm murray virgin net (Alastair Murray) |
Type: | dev/misc |
Architecture: | m68k-amigaos |
Date: | 1998-03-30 |
Replaces: | dev/misc/Backbone1.Lha |
Download: | dev/misc/Backbone1.lha - View contents | Readme: | dev/misc/Backbone1.readme |
Downloads: | 1206 |
|
Backbone
--------
Requires 2 Archives - Backbone1 and Backbone2
V1.20
-----
Fixed stupid file selector bug and open project bug that would cause
Backbone to lock up.
V1.19
-----
Made it a less CPU intensive, multitasking with AMIGA+A should work better
and I'm hoping (again) that this will solve some of the crashes that some
people seem to get.
V1.18
-----
Reverted back to the old way of making level maps which means there's less
flexability in the map sizes but I hope that some peoples crashes will be
solved (although I was completely unable to find any reason for a crash -
it worked fine on mine and many others!)
V1.17
-----
Fixed a problem to do with changing the number of blocks on a level. Got
rid of a stupid error message.
V1.15 & V1.16
-------------
Fixed a very emmbarassing problem that Backbone actually randomly wrote
over memory in the level editor which caused crashes on peoples machines.
V1.14
-----
Fixed a couple of stupid bugs. Particularly to do with painting level
blocks.... whoops!
V1.13
-----
Added tutorial for how to create example 1.
Fixed Auto Grab bug for getting the size of the player and objects.
Changed the way variables works so there should be less crashes and you
should be able to have larger map sizes with no problems.
File Requestors remember where they were last at.
Fiddles with the level editor a bit to make it less sensitive.
V1.12 and V1.11 and V1.10
-------------------------
Fixed another Image Ed bug. Fixed a few File Req things. Fixed a NEW
Project bug. Fixed an Edit Level bug.
Added AUTO option on the player's width and height bit. This will look at
your still frame defined for the player and work out a suitable width and
height for it. Also added this option for the baddie's heights and widths.
Added the option for different music for each level. In the level editor
you will have the option of selecting music. The general "Game Music" in
the details menu has now gone.
Updated the example files because they were earlier versions and were
causing all sorts of problems.
Fixed another stupid File Req bug.
Added Danger Level on blocks. Blocks can either 1.Hurt You on Contact
2.Kill You on Contact 3.Hurt You when Falling on them 4=Kill you when
Falling on them.
Added No. of Still frames option so that the player can constantly go
through an animation when not moving.
Added test for write protected Temp directorys so that CD-ROM version go
OK.
Adjusted Example 3 to use the steam as a "danger block"
V1.09
-----
Fixed stupid Image Editor bug.
Added a check to ensure you don't lose any blocks when saving a project.
V1.08
-----
Fixed problem with Map Sizes being incorrect in a game.
Added loads of Tool Types: See @{"Tool Types" link tooltypes} for details.
Reducing these values will help stop crashes.
V1.07
-----
IRC channel. Go to #backbone on irc.demon.co.uk OR irc.bt.net for help on
Backbone. Obviously there's not always someone there but keep trying!
Fixed Image Editor bug. Fixed Save Game bug. Reorganised the game code to
help with incompatability problems.
Added a new tooltype. EVENTS sets the maximum number of events allowed in a
level. 30 is the default. Be warned that if you change this value, games
may run funny if you don't keep it constant each time you edit it!
V1.06
-----
Most crashing bugs appear to be gone! If people still have trouble with the
iconify option (I think it's to do with PAL/NTSC) then use the AMIGA+A
option for now. Its far from perfect because the OS will go very slow using
this and you won't be able to run the games at the same time as Backbone.
Baddies can now jump! Added jumping/falling images for the baddies too.
Added Chasing Baddies of all kinds, jumping, flying etc.
Fixed a bug to do with dieing baddies staying in mid air and one to do with
flying baddies getting stuck in blocks.
Added the SIGHT option into chasing baddies so they can either only see the
player when he's in view OR see him anywhere on the map.
Changed the level editor to give seperate menus for Objects and Events.
Added Events, walking over specific blocks will activate the event which
can be: 1.Teleporting the player, 2.Creating a new object, 3=Removing an
object, 4=Playing a scene, 5=Changing a block.
Events can be either activated when the player presses SPACE or
automatically.
Fixed bugs that prevented some games from working with Full Optimisation.
Added Score to Panel.
Changed example2 to include some of the new features.
Added a new tooltype. Lockout=No means that you CAN use AMIGA+A to flick
between Backbone and the Workbench.
V1.05
-----
Fiddles with various things to improve compatability.
Removed bug to do with bouncing off baddies into a solid wall (I think)
Made an option for "Ghost" Baddies where they can walk through walls.
Changed the Iconify option back to how it was before V1.01 as I just found
out it doesn't let you run you programs at the same time as Backbone <sigh>
Renamed Backbone.Library To Bone.Library (for important reasons I assure
you), removed AMOS.Library as you don't need it any more.
Also removed the GUI drawer as it is not needed either.
V1.04
-----
Removed bug to do with map sizes. Added the ability to flick between
workbench and backbone using AMIGA+A to help the people who had problems
with the iconify option. Fiddled with one or two other things.
V1.03
-----
Reduced memory consumption by a further 150k. Fiddled with a few things in
the hope of making it more compatable. Added two new tooltypes, X=200 and
Y=200. These set the maximum sizes of the levels in blocks.
If you are having troubles with crashes then try reducing these values.
It is not recommended that you do not exceed 200. Values of 80-120 are
usually enough.
V1.02
-----
Fixed a bug to do with shooting enemies. Fixed a bug to do with loading
projects. Added a NTSC/PAL mode in the tooltypes of both games and
Backbone.
V1.01
-----
A couple of things fixed. Now uses 300k less memory which should help stop
a few crashes. Also changed the iconify option as some people had problems
with it and I wasn't happy either.
---
A game creation system that requires no programming knowledge at all.
Capable of creating various types of games including:
Side Viewed (such as Mario Bros)
Above Viewed (such as Chaos Engine)
Both Space type and Platform type.
You simple create the graphics (or use the examples supplied) and set the
various options (speed of player, placement of enemies etc.)
First release so it needs some Beta Testers!!!
Quite powerful and will continue to be improved as long as I get some
feedback!!!
E-mail me at: malcolm.murray@virgin.net
or : pmymagm@pmn1.maths.nott.ac.uk
Lots more stuff at my Web Page: http://freespace.virgin.net/malcolm.murray/
System Requirements and other details
-------------------------------------
A reasonable amount of memory and some hard drive space.
You may also need the following librarys in LIBS: (e-mail if there is
a problem)
arp
backbone (included)
diskfont
easylife (included)
explode (included)
mathieeedoubas
mathtrans
powerpacker (maybe not though)
reqtools
|
Contents of dev/misc/Backbone1.lha
PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 18228 128482 14.2% -lh5- c54a Dec 15 1997 blocks/Alien.Blocks
[generic] 5861 50182 11.7% -lh5- 7dca Dec 15 1997 blocks/MonkeyGame.Blocks
[generic] 411 685 60.0% -lh5- 43f7 Jan 25 1998 code/Baddie3.ASC.Z
[generic] 458 853 53.7% -lh5- 2af6 Jan 25 1998 code/Baddie3dir.ASC.Z
[generic] 486 924 52.6% -lh5- 091f Jan 25 1998 code/Baddie3dirNoWalls.ASC.Z
[generic] 441 756 58.3% -lh5- cd61 Jan 25 1998 code/Baddie3NoWalls.ASC.Z
[generic] 664 1487 44.7% -lh5- 4529 Jan 25 1998 code/Baddie4.ASC.Z
[generic] 647 1420 45.6% -lh5- b3f0 Jan 25 1998 code/Baddie4Fall.ASC.Z
[generic] 606 1292 46.9% -lh5- 3215 Jan 25 1998 code/Baddie4FallGhost.ASC.Z
[generic] 836 2359 35.4% -lh5- 3847 Jan 25 1998 code/Baddie4FallJump.ASC.Z
[generic] 691 2076 33.3% -lh5- 4ff3 Jan 25 1998 code/Demo.ASC.Z
[generic] 579 1425 40.6% -lh5- a64e Jan 25 1998 code/Firing.ASC.Z
[generic] 331 563 58.8% -lh5- 72ef Jan 25 1998 code/FiringAbove.ASC.Z
[generic] 684 1874 36.5% -lh5- 188f Jan 25 1998 code/FiringAllDirection.ASC.Z
[generic] 153 158 96.8% -lh5- 0bc3 Jan 25 1998 code/ItemType4.ASC.Z
[generic] 145 213 68.1% -lh5- e348 Jan 25 1998 code/PlayerDangerBlock.ASC.Z
[generic] 415 585 70.9% -lh5- 8e03 Jan 25 1998 code/RegInfo.ASC.Z
[generic] 348 469 74.2% -lh5- 9b22 Jan 25 1998 code/See.ASC.Z
[generic] 573 1254 45.7% -lh5- e349 Jan 25 1998 code/Baddie1Fall.ASC.Z
[generic] 543 1118 48.6% -lh5- a828 Jan 25 1998 code/Baddie1FallGhost.ASC.Z
[generic] 691 1674 41.3% -lh5- 427e Jan 25 1998 code/Baddie1FallJump.ASC.Z
[generic] 406 696 58.3% -lh5- fa7c Jan 25 1998 code/Baddie1Fly.ASC.Z
[generic] 343 560 61.2% -lh5- c601 Jan 25 1998 code/Baddie1FlyGhost.ASC.Z
[generic] 536 1109 48.3% -lh5- 5594 Jan 25 1998 code/Baddie1Ghost.ASC.Z
[generic] 709 1740 40.7% -lh5- 437c Jan 25 1998 code/Baddie1Jump.ASC.Z
[generic] 758 1807 41.9% -lh5- fa0c Jan 25 1998 code/Baddie4FallJumpGhost.ASC.Z
[generic] 628 1694 37.1% -lh5- f08b Jan 25 1998 code/Baddie4Fly.ASC.Z
[generic] 503 899 56.0% -lh5- 25cc Jan 25 1998 code/Baddie4FlyGhost.ASC.Z
[generic] 611 1284 47.6% -lh5- 3f94 Jan 25 1998 code/Baddie4Ghost.ASC.Z
[generic] 863 2435 35.4% -lh5- 693d Jan 25 1998 code/Baddie4Jump.ASC.Z
[generic] 773 1914 40.4% -lh5- f765 Jan 25 1998 code/Baddie4JumpGhost.ASC.Z
[generic] 422 1096 38.5% -lh5- fa6e Jan 25 1998 code/Event.Asc.Z
[generic] 388 756 51.3% -lh5- ef6b Jan 25 1998 code/Fall.ASC.Z
[generic] 332 607 54.7% -lh5- c97a Jan 25 1998 code/GetBlocks.ASC.Z
[generic] 123 126 97.6% -lh5- 5c8e Jan 25 1998 code/ItemType5.ASC.Z
[generic] 1038 2082 49.9% -lh5- 9daa Jan 25 1998 code/BackgroundExtras.ASC.Z
[generic] 586 1306 44.9% -lh5- f18a Jan 25 1998 code/Baddie1.ASC.Z
[generic] 232 344 67.4% -lh5- 3a79 Jan 25 1998 code/Baddie2.ASC.Z
[generic] 514 1131 45.4% -lh5- d54e Jan 25 1998 code/BaddieDead.ASC.Z
[generic] 268 372 72.0% -lh5- 2603 Jan 25 1998 code/BadDieJumpedOn.ASC.Z
[generic] 80 80 100.0% -lh0- c34d Jan 25 1998 code/BadHitYouInstantDeath.ASC.Z
[generic] 123 123 100.0% -lh0- dfdd Jan 25 1998 code/BadHitYouZapp.ASC.Z
[generic] 122 152 80.3% -lh5- 3a25 Jan 25 1998 code/ChunkyScrollH.ASC.Z
[generic] 117 148 79.1% -lh5- 0628 Jan 25 1998 code/ChunkyScrollHabove.ASC.Z
[generic] 73 94 77.7% -lh5- bbdb Jan 25 1998 code/ChunkyScrollV.ASC.Z
[generic] 385 900 42.8% -lh5- d2df Jan 25 1998 code/Conditions.ASC.Z
[generic] 253 352 71.9% -lh5- dc3b Jan 25 1998 code/Del_Obj.ASC.Z
[generic] 271 428 63.3% -lh5- ff64 Jan 25 1998 code/Dieing.ASC.Z
[generic] 1199 3836 31.3% -lh5- d2d9 Jan 25 1998 code/Draw.ASC.Z
[generic] 1178 3753 31.4% -lh5- 616c Jan 25 1998 code/DrawAbove.ASC.Z
[generic] 1006 3411 29.5% -lh5- 138b Jan 25 1998 code/ExtrasDraw.ASC.Z
[generic] 768 1808 42.5% -lh5- e9fa Jan 25 1998 code/Scenes.ASC.Z
[generic] 516 1552 33.2% -lh5- 8231 Jan 25 1998 code/ShortList.ASC.Z
[generic] 500 765 65.4% -lh5- aa87 Jan 25 1998 code/Header.ASC.Z
[generic] 650 1013 64.2% -lh5- 9b2d Jan 25 1998 code/Header2.ASC.Z
[generic] 135 147 91.8% -lh5- a3c3 Jan 25 1998 code/Hit.ASC.Z
[generic] 130 130 100.0% -lh0- 6fbb Jan 25 1998 code/ItemType0.ASC.Z
[generic] 128 128 100.0% -lh0- 7064 Jan 25 1998 code/ItemType1.ASC.Z
[generic] 143 161 88.8% -lh5- b762 Jan 25 1998 code/ItemType2.ASC.Z
[generic] 143 161 88.8% -lh5- e307 Jan 25 1998 code/ItemType3.ASC.Z
[generic] 564 1521 37.1% -lh5- dfca Jan 25 1998 code/Jump.ASC.Z
[generic] 944 2147 44.0% -lh5- 9aae Jan 25 1998 code/Level.ASC.Z
[generic] 556 1516 36.7% -lh5- 9368 Jan 25 1998 code/Loaders.ASC.Z
[generic] 577 1045 55.2% -lh5- 7afc Jan 25 1998 code/Player.ASC.Z
[generic] 624 1530 40.8% -lh5- 6fbe Jan 25 1998 code/PlayerAbove.ASC.Z
[generic] 990 2576 38.4% -lh5- 4080 Jan 25 1998 code/PlayerClimb.ASC.Z
[generic] 1162 3176 36.6% -lh5- a8b6 Jan 25 1998 code/PlayerClimbCrawl.ASC.Z
[generic] 753 1631 46.2% -lh5- 67d1 Jan 25 1998 code/PlayerCrawl.ASC.Z
[generic] 439 919 47.8% -lh5- 6dad Jan 25 1998 code/ResetData.ASC.Z
[generic] 218 375 58.1% -lh5- f8da Jan 25 1998 code/RestOfScroll.ASC.Z
[generic] 187 412 45.4% -lh5- a012 Jan 25 1998 code/SlidingScrollV.ASC.Z
[generic] 246 362 68.0% -lh5- 21b3 Jan 25 1998 code/Title.ASC.Z
[generic] 144 172 83.7% -lh5- affa Jan 25 1998 code/Panel1.ASC.Z
[generic] 688 1319 52.2% -lh5- cecf Jan 25 1998 code/PlayerAccel.ASC.Z
[generic] 1108 2864 38.7% -lh5- b30a Jan 25 1998 code/PlayerClimbAccel.ASC.Z
[generic] 1286 3481 36.9% -lh5- b6de Jan 25 1998 code/PlayerClimbCrawlAccel.ASC.Z
[generic] 872 1924 45.3% -lh5- a1ef Jan 25 1998 code/PlayerCrawlAccel.ASC.Z
[generic] 712 3016 23.6% -lh5- 8d2e Jan 25 1998 code/SamPlay.ASC.Z
[generic] 232 461 50.3% -lh5- c519 Jan 25 1998 code/SlidingScrollH.ASC.Z
[generic] 228 457 49.9% -lh5- 96c6 Jan 25 1998 code/SlidingScrollHabove.ASC.Z
[generic] 219110 334538 65.5% -lh5- a0e5 Jan 25 1998 files/CreateFiles
[generic] 2087 4058 51.4% -lh5- 5fcb Jan 25 1998 files/Title.Img
[generic] 543 900 60.3% -lh5- 77b4 Dec 15 1997 icons/Def_Drawer.info
[generic] 690 2343 29.4% -lh5- 3e0a Dec 15 1997 icons/Def_Game.info
[generic] 28913 46948 61.6% -lh5- 624f Dec 15 1997 libs/Bone.Library
[generic] 1845 2764 66.8% -lh5- 79fd Dec 15 1997 libs/Easylife.Library
[generic] 1226 1644 74.6% -lh5- 8e72 Dec 15 1997 libs/explode.library
[generic] 177 10004 1.8% -lh5- d0b7 Dec 15 1997 modules/player/SmallMan.Pla
[generic] 95 6067 1.6% -lh5- 3582 Dec 15 1997 modules/blocks/SmallAlien.Blo
[generic] 72 865 8.3% -lh5- e2cb Dec 15 1997 modules/blocks/SmallNightmare.Blo
[generic] 76 869 8.7% -lh5- 5ad5 Dec 15 1997 modules/blocks/SmallOutside.Blo
[generic] 26 26 100.0% -lh0- 5264 Dec 15 1997 modules/levels/SmallAlien.Con
[generic] 33 45 73.3% -lh5- 5cb0 Dec 15 1997 modules/levels/SmallAlien.Dat
[generic] 126 572 22.0% -lh5- 34fc Dec 15 1997 modules/levels/SmallAlien.Map
[generic] 64 174 36.8% -lh5- 7943 Dec 15 1997 modules/levels/SmallAlien.Ob
[generic] 71 192 37.0% -lh5- 44ed Dec 15 1997 modules/objects/Beetle.Ob
[generic] 79 194 40.7% -lh5- 229f Dec 15 1997 modules/objects/Tank.Ob
[generic] 165 10010 1.6% -lh5- a75f Dec 15 1997 modules/player/Marine.Pla
[generic] 171 10012 1.7% -lh5- 47e8 Dec 15 1997 modules/player/Monkey.Pla
[generic] 139 10007 1.4% -lh5- 3e48 Dec 15 1997 modules/player/Overhead.Pla
[generic] 68 77 88.3% -lh5- 36ea Dec 15 1997 modules/scenes/Whatever.Sce
[generic] 32 51 62.7% -lh5- d8be Dec 15 1997 modules/screen/Standard.Set
[generic] 67 191 35.1% -lh5- 7787 Dec 15 1997 modules/objects/Cherry.Ob
[generic] 69 187 36.9% -lh5- d58b Dec 15 1997 modules/objects/Coin.Ob
[generic] 82 198 41.4% -lh5- e1de Dec 15 1997 modules/objects/Copter.Ob
[generic] 69 191 36.1% -lh5- 9378 Dec 15 1997 modules/objects/Flower.Ob
[generic] 80 193 41.5% -lh5- 5f64 Dec 15 1997 modules/objects/FlyingFish.Ob
[generic] 78 204 38.2% -lh5- 28e4 Dec 15 1997 modules/objects/GreenDiamond.Ob
[generic] 77 193 39.9% -lh5- 227e Dec 15 1997 modules/objects/Pacman.Ob
[generic] 80 207 38.6% -lh5- f814 Dec 15 1997 modules/objects/PowerheadItem.Ob
[generic] 79 195 40.5% -lh5- 5adf Dec 15 1997 modules/objects/Snail.Ob
[generic] 451 1230 36.7% -lh5- a2a9 Dec 15 1997 objects/Beetle.Obj
[generic] 1760 5970 29.5% -lh5- b57c Dec 15 1997 objects/SmallMan.Obj
[generic] 449 940 47.8% -lh5- 8df6 Dec 15 1997 objects/SmallSnail.Obj
[generic] 691 1792 38.6% -lh5- 9044 Dec 15 1997 objects/SmallTank.Obj
[generic] 1540 3990 38.6% -lh5- 407e Dec 15 1997 objects/Turtle.Obj
[generic] 461 846 54.5% -lh5- 7c3d Dec 15 1997 objects/WhiteDiamond.Obj
[generic] 550 854 64.4% -lh5- c8a5 Dec 15 1997 objects/YellowDiamond.Obj
[generic] 372 858 43.4% -lh5- 79ba Dec 15 1997 objects/Cherry.Obj
[generic] 178 470 37.9% -lh5- 5c15 Dec 15 1997 objects/Coin.Obj
[generic] 2353 5936 39.6% -lh5- 583d Dec 15 1997 objects/Explosion.Obj
[generic] 399 850 46.9% -lh5- eac3 Dec 15 1997 objects/Flower.Obj
[generic] 404 858 47.1% -lh5- e0d5 Dec 15 1997 objects/Grapes.Obj
[generic] 470 846 55.6% -lh5- d551 Dec 15 1997 objects/GreenDiamond.Obj
[generic] 181 288 62.8% -lh5- 0f24 Dec 15 1997 objects/GunItem.Obj
[generic] 401 850 47.2% -lh5- ab8d Dec 15 1997 objects/Lemon.Obj
[generic] 11014 38978 28.3% -lh5- b19a Dec 15 1997 objects/Marine.Obj
[generic] 11982 38914 30.8% -lh5- 41dc Dec 15 1997 objects/Monkey.Obj
[generic] 251 366 68.6% -lh5- baf7 Dec 15 1997 objects/MonkeyBullet.Obj
[generic] 599 1076 55.7% -lh5- 30ab Dec 15 1997 objects/Pacman.Obj
[generic] 177 450 39.3% -lh5- 771a Dec 15 1997 objects/PowerheadItem.Obj
[generic] 2734 6110 44.7% -lh5- 43c2 Dec 15 1997 objects/SmallAlien.Obj
[generic] 177 470 37.7% -lh5- 14dc Dec 15 1997 objects/SmallBullet.Obj
[generic] 659 1794 36.7% -lh5- e969 Dec 15 1997 objects/SmallCopter.Obj
[generic] 427 954 44.8% -lh5- a617 Dec 15 1997 objects/SmallFish.Obj
[generic] 427 8917 4.8% -lh5- 9bdf Dec 20 1997 projects/Example4.Pro
[generic] 601 9713 6.2% -lh5- 2e53 Dec 20 1997 projects/Example1.Pro
[generic] 1009 12409 8.1% -lh5- 3370 Dec 20 1997 projects/Example2.Pro
[generic] 639 12586 5.1% -lh5- babc Dec 20 1997 projects/Example3.Pro
[generic] 33 34 97.1% -lh5- 5505 Dec 20 1997 projects/example3levels/Level1.Con
[generic] 64 83 77.1% -lh5- ec1e Dec 20 1997 projects/example3levels/Level1.Dat
[generic] 6 6 100.0% -lh0- 7ec2 Dec 20 1997 projects/example3levels/Level1.Ev
[generic] 187 500 37.4% -lh5- 79b6 Dec 20 1997 projects/example3levels/Level1.Map
[generic] 6 6 100.0% -lh0- 7ec2 Dec 20 1997 projects/example3levels/Level1.Ob
[generic] 32 34 94.1% -lh5- 0ca7 Dec 20 1997 projects/example4levels/Level1.Con
[generic] 34 58 58.6% -lh5- f81f Dec 20 1997 projects/example4levels/Level1.Dat
[generic] 6 6 100.0% -lh0- 7ec2 Dec 20 1997 projects/example4levels/Level1.Ev
[generic] 193 1236 15.6% -lh5- 88cd Dec 20 1997 projects/example4levels/Level1.Map
[generic] 6 6 100.0% -lh0- 7ec2 Dec 20 1997 projects/example4levels/Level1.Ob
[generic] 32 33 97.0% -lh5- c4a3 Dec 20 1997 projects/example2levels/Level1.Con
[generic] 195 628 31.1% -lh5- 59c9 Dec 20 1997 projects/example2levels/Level1.Ob
[generic] 34 36 94.4% -lh5- b317 Dec 20 1997 projects/example2levels/Level2.Con
[generic] 72 87 82.8% -lh5- 9ff9 Dec 20 1997 projects/example2levels/Level2.Dat
[generic] 51 111 45.9% -lh5- 6e20 Dec 20 1997 projects/example2levels/Level2.Ev
[generic] 270 2470 10.9% -lh5- 64c1 Dec 20 1997 projects/example2levels/Level2.Map
[generic] 166 503 33.0% -lh5- 1bc5 Dec 20 1997 projects/example2levels/Level2.Ob
[generic] 33 33 100.0% -lh0- 85d1 Dec 20 1997 projects/example2levels/Level3.Con
[generic] 70 87 80.5% -lh5- 4a98 Dec 20 1997 projects/example2levels/Level3.Dat
[generic] 47 76 61.8% -lh5- f3aa Dec 20 1997 projects/example2levels/Level3.Ev
[generic] 288 1420 20.3% -lh5- dde3 Dec 20 1997 projects/example2levels/Level3.Map
[generic] 149 447 33.3% -lh5- 79f1 Dec 20 1997 projects/example2levels/Level3.Ob
[generic] 763 1606 47.5% -lh5- 6104 Dec 8 1997 Backbone.Guide.info
[generic] 2270 4758 47.7% -lh5- 2cb4 Dec 30 1997 Backbone.info
[generic] 139 221 62.9% -lh5- 5002 Dec 28 1997 Installation
[generic] 26 26 100.0% -lh0- 5264 Dec 20 1997 projects/example1levels/Level1.Con
[generic] 63 84 75.0% -lh5- eb8e Dec 20 1997 projects/example1levels/Level1.Dat
[generic] 6 6 100.0% -lh0- 7ec2 Dec 20 1997 projects/example1levels/Level1.Ev
[generic] 126 572 22.0% -lh5- 34fc Dec 20 1997 projects/example1levels/Level1.Map
[generic] 64 174 36.8% -lh5- 7943 Dec 20 1997 projects/example1levels/Level1.Ob
[generic] 71 88 80.7% -lh5- fbfb Dec 20 1997 projects/example2levels/Level1.Dat
[generic] 38 66 57.6% -lh5- f348 Dec 20 1997 projects/example2levels/Level1.Ev
[generic] 308 2084 14.8% -lh5- c12e Dec 20 1997 projects/example2levels/Level1.Map
[generic] 65686 69490 94.5% -lh5- fad3 Dec 20 1997 sounds/Example1.Snd
[generic] 37231 47232 78.8% -lh5- d703 Dec 20 1997 sounds/Example2.Snd
[generic] 7627 8346 91.4% -lh5- 996b Dec 20 1997 sounds/Example3.Snd
[generic] 440 697 63.1% -lh5- d96e Dec 28 1997 Installation.info
[generic] 427 749 57.0% -lh5- e864 Dec 28 1997 note
[generic] 437 697 62.7% -lh5- 294c Dec 28 1997 NOTE.info
[generic] 432 693 62.3% -lh5- 45c5 Oct 31 1997 ReadMe.info
[generic] 181932 480580 37.9% -lh5- b947 Mar 26 1998 Backbone
[generic] 32711 95256 34.3% -lh5- c1fd Mar 26 1998 Backbone.Guide
[generic] 3322 7312 45.4% -lh5- d6e1 Mar 29 1998 ReadMe
[generic] 427 765 55.8% -lh5- 9a1e Mar 26 1998 files/Guide.Quick
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 183 files 698639 1604689 43.5% Mar 30 1998
|
|
|
 |
Page generated in 0.02 seconds |
Aminet © 1992-2024 Urban
Müller and the Aminet team.
Aminet contact address: <aminet aminet net> |