Short: Amiga port of ScummVM 2.5.1 (68060) Author: NovaCoder Uploader: novacoder yahoo co uk Type: game/misc Version: 2.5.1.17 Replaces: game/misc/ScummVM_RTG.lha Architecture: m68k-amigaos >= 3.1.0 Distribution: Aminet Kurz: Amiga Portierung von ScummVM Overview: ScummVM is an interpreter that allows you to run certain classic graphical point-and-click adventure games on an Amiga (provided you have their data files). The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! This Amiga ScummVM port only supports certain ScummVM game engines (see the About Box within the ScummVM Launcher). Requirements: 1) An RTG Amiga (32-bit pixel format ARGB recommended). 2) 68060 processor or better (PiStorm CM4 recommended). 3) 64MB of RAM. 4) AHI installed and configured (see links section below). 5) Music packs for digital music playback (see links section below). 6) CAMD library installed and configured for native MIDI playback (see links section below). 7) The original games (or demos). Features: * Double buffered 16-bit SFX and speech * Fullscreen and window mode support * MIDI music emulation (no hardware required) * Double buffered graphics * 32-bit scaler support * External MIDI support (using the CAMD library) * 32-bit GUI (not converted to 8-bit in real-time!) * Screen shake (shake it baby) * Back ported OS4, MorphOS and AROS code * Compressed music support (OGG/WAV) Configuration: You will need to use the ScummVM Launcher to update all of the paths manually (save/theme/extra). You can also manually add the following to your own INI file: The 'close_wb' configuration option can be used to close the Workbench. The 'mixer_priority' configuration option can be used set the mixer thread priority (default is 1). The 'output_rate' configuration option can be used set the mixer frequency (default is 11025). The 'pixel_format32' configuration option can be used to specify a supported 32-bit pixel format (ARGB, BGRA, RGBA). The 'tv_scaler_type' configuration option can be used to specify a scanline type for the tv scaler (SCANLINE_NONE, SCANLINE_BLACK, SCANLINE_DARKEN, SCANLINE_CRT, SCANLINE_STRIPED, SCANLINE_HALF, SCANLINE_QUARTER). There are various configuration options within the ScummVM Launcher (see the official ScummVM readme for more details). When running from the Shell you must specify a stack of at least 300,000. The AHI device used will be the one setup in your AHI Prefs (unit 0). You will need to install the CAMD library if you want to use an external MIDI device. The mouse will automatically lock (CTRL+m to unlock when running in a window). You can toggle fullscreen with (ALT+ENTER). Performance Considerations: 1) If you have a Blizzard you should really be using BlizKick, Apollo users should be using RemApollo. 2) Fast File System is actually really slow, use PFS3 060 instead. 3) Playing OGG compressed music on a real Amiga will be very slow, try using WAV files instead (or MIDI). 4) Use v4.18 of AHI as the later versions are too slow on real hardware. 5) If you are using Paula stick with the 'FAST' 8 bit Mono/Stereo++ modes. 6) Try reducing the audio playback frequency down to 11k if you're still having performance issues. 7) Image scaling will add an additional overhead, this includes enabling aspect ratio correction. Limitations: 1) FLAC compressed audio/music files are not supported. 2) Only specific 'RTG 68k friendly' game engines are supported. 3) Only specific 'RTG 68k friendly' audio/video codecs are supported. Version History: 1.9.0.01 - Initial release based on ScummVM 1.9.0. 1.9.0.02 - General performance improvements. 1.9.0.03 - Configuration improvements. 1.9.0.04 - Performance improvements to the following engines (GOB, KYRA, AGOS). 1.9.0.05 - Fixed graphical issues with SCI engine. 2.0.1.01 - Initial release based on ScummVM 2.0.1. 2.0.1.02 - Updated XEEN engine. 2.0.1.04 - Performance improvements. 2.0.1.05 - Fixed issue with the scaler when running a game at more than 320x240. 2.0.1.06 - Fixed issue with scaler corruption and the font size issue with FM Towns games (SCUMM). 2.0.1.07 - Fixed missing cutscenes in KYRA. 2.3.0.01 - Initial release based on ScummVM 2.3.0. 2.5.1.01 - Initial release based on ScummVM 2.5.1. 2.5.1.02 - Pause engine when window no longer active. 2.5.1.03 - Removed Broken Sword 2 support (too buggy). 2.5.1.04 - FM Towns fix (disabled dual layer support). 2.5.1.05 - Launcher language fix (added true type font support). 2.5.1.06 - Updated to use true color 32-bit modes (exclusively). 2.5.1.07 - Updated defaults, improved error messages. 2.5.1.08 - Set close Workbench to false by default. 2.5.1.09 - Added back 8-bit mode support for the Vampires. 2.5.1.10 - Fixed some bugs that were introduced in the last release. 2.5.1.12 - Fixed bugs with the screen mode handling. 2.5.1.16 - Used a different approach to screen mode handling. 2.5.1.17 - Removed 8-bit support because it broke the cursor rendering, now 32-bit only but have included an alternative 8-bit build for people. Links: http://eab.abime.net/showthread.php?t=56836 (ScummVM RTG thread on EAB) https://www.youtube.com/watch?v=NmjKlKiQ4mo (ScummVM RTG features demo) http://aminet.net/package/driver/audio/ahiusr_4.18 (AHI Audio system) https://www.youtube.com/watch?v=NlkxvDx27sY (AHI setup guide) http://aminet.net/package/mus/edit/camd (Commodore Amiga MIDI driver) http://www.scummvm.org/ http://www.scummvm.org/demos/ http://www.scummvm.org/compatibility/ https://docs.scummvm.org/en/latest/advanced_topics/configuration_file.html https://www.pixelrefresh.com/product/discworld-soundtrack/ (OGG music data) https://convertio.co/ (OGG to WAV converter) https://www.youtube.com/watch?v=1RFbW4RRswM (PiStorm power!)