Short: Mort & Phil Author: AMIGA FACTORY Uploader: amigafactory gmail com Type: game/jump Version: 1.4 Requires: 1Mb Chip, CPU 68000 OCS Architecture: m68k-amigaos >= 1.3 Distribution: Aminet < - - - MORT & PHIL - - - > CREDITS: This game was developed using the powerful REDPILL v.0.9.70 game engine (created by Zener) on an Amiga 1200 with a CPU 020 and 2MB of RAM, running the ClassicWB LITE operating system. It was emulated in WinUAE (thanks for Toni Willem) for easier conversion of images, sounds, and other elements. It was then tested on a real Amiga 1200 containing a Blizzard 1230-IV motherboard, my original Amiga computer. PROGRAMMING: Amiga Factory MUSIC: TMA* EFECTS: Some were taken from a personal database, and others were created by myself.. PUBLISHED: Amigatronics MINIMUM REQUIREMENTS: CPU = 68000 RAM = 1Mb Chip (Recom. 2Mb Fast) EXPLANATIONS ABOUT THE VERSION The game was intended to be compatible with all Amigas, whether OCS, ECS, or AGA, which is why it's in 32 colors. However, to create a game using RedPill for OCS that runs well at normal speed, you have to design the project with that in mind (avoiding too many objects on screen and sticking to a 16-color palette). I adapted an AGA game for OCS, and the impact on speed is noticeable; the game runs a bit slowly on an Amiga 500, at around 12 fps. I increased the characters' speed to mitigate this, but it still lacks the fluidity of the AGA version. Nevertheless, since I promised to make it if enough users asked for it (and a promise is a promise) and here, finally, is the OCS version. ORIGINAL HISTORY VERSION: In 2005, M-solutions (Mobile Solutions Consulting Group) and B.R.B. Internacional distributed the first mobile video game featuring Francisco Ibáñez's characters in over fifty countries across five continents. The chosen genre was adventure, with a clever mix of strategy, disguises... and plenty of humor! The agents' mission this time was to rescue the Superintendent, who had been kidnapped. Players could choose either Mortadelo or Filemón, with the advantage that the two characters could be switched at any point during the game. Some challenges were only for the intrepid Mortadelo, while others were specifically for the inimitable Filemón. Internationally, the game was distributed as "Mort & Phil." AMIGA HISTORY VERSION: The Mortadelo and Filemón comics were a big part of my childhood, and I remember them fondly for all the good times I spent reading them and admiring their funny illustrations. Since the passing of the great master of the comic book world, Francisco Ibáñez Talavera, creator of Mortadelo and Filemón and many other characters, I've had in mind creating a game for the Amiga to pay him a well-deserved tribute and contribute my own small part to the history of this comic book artist. CONTROLS Movement: Arrow keys / Cursor / Joystick Down: Change character (Mort / Phil) (Phil cannot change characters when he is on top of Mort in his turtle costume) Fire 1: Move boxes (Phil) Kick boxes (Mort = Soccer player) Fire 2: Change costume (Mort) F1: Options menu (Reset level, Go to Menu, Exit game) ESC: Exit game (quick way) (The Options menu cannot be accessed if Mort is wearing a costume) (Due to issues related to costume changes, ONLY MORT can exit levels. So, if you are wearing a costume, transform into Mort to advance to the next level) The game saves the last level you played, allowing you to select it later on the level selection screen so you don't have to replay levels you've already completed. This save is deleted when you exit the game. Remember, it's a cooperative game, so you need to choose the right character for each situation. As an adventure game, you'll need to use your ingenuity and skill to emerge victorious. EXECUTE: Copy the contents of lha archive in your HD and execute the game icon THANKS: Special thanks to all members of the Amigatronics blog and podcast: Diego (Amigamers), Xavi Sardans (Xevious), Israel Ortuño, Fondriesete, Toni Gálvez, Jojo073(Iron Gate), Zoltar, Tromax, AM64, Oskis R.P, Antonio Tom942, Jonathan y Bisarma y Brácula (No Solo Retro). Also to all the members of the Amiga España Telegram channel and especially to the S0Y REPILL PROJECTS Telegram channel: Ruben, JSaenz1969, Alberto Benítez, NOS, S0YS0Y, 70lk13n, Fireb0y, Ferrán García, Vik Zee (Zoltar), TecniMan, Daph.Josephina, kikems, Lince-Alberto, Jose M @JosSs y Zener. Also to all members of Amiga Wave and Spanish Amiga Telegram channel. Thanks to Frondiesete, the best beta testers in the world. Special mention to Carlos Peris (Zener) for creating the excellent REDPILL game creation tool, without it this project would not have been posible. And also for his immeasurable help that he has always given me when i have needed it. And finally, to all of you for trying my game and to the entire Amigans community. We all make this the best retro community in the world and with this we magnify and feel proud of our beloved platform. *- The Mod Archive is a web page where all the melodies in the game have been obtained. Some of them are copyrighted, therefore this game is freely distributed and its author does not profit in any way. The author of the game is not responsible for the consequences of someone charging him for this game, since he would be violating the regulations regarding copyright. If you want to tell me something about the game (put "MortPhil" in the subject), you can do it at: amigafactory@gmail.com Follow me on my YouTube channel and on the blog and podcast Amigatronics. ¡¡¡ Amiga Forever !!! Amiga Factory 2026